Rectangle#intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

intersectsRaw(left, right, top, bottom, tolerance) → {boolean} Determines whether the coordinates

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Line#fromSprite()
  • References/Game Development/Phaser/Geometry/Line

fromSprite(startSprite, endSprite, useCenter) → {

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Line.intersects()
  • References/Game Development/Phaser/Geometry/Line

<static> intersects(a, b, asSegment, result)

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Rectangle#halfWidth
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfWidth : number Half of the width of the Rectangle.

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Circle#type
  • References/Game Development/Phaser/Geometry/Circle

[readonly] type : number The const type of this object.

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Circle#contains()
  • References/Game Development/Phaser/Geometry/Circle

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Circle object

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Polygon#setTo()
  • References/Game Development/Phaser/Geometry/Polygon

setTo(points) → {Phaser.Polygon}

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Rectangle#centerY
  • References/Game Development/Phaser/Geometry/Rectangle

centerY : number The y coordinate of the center of the Rectangle. Source

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Point#cross()
  • References/Game Development/Phaser/Geometry/Point

cross(a) → {number} The cross product of this and another Point object. Parameters

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Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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