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Geometry:
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×
Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

2025-01-10 15:47:30
RoundedRectangle#clone()
  • References/Game Development/Phaser/Geometry/RoundedRectangle

clone() → {Phaser.RoundedRectangle}

2025-01-10 15:47:30
Matrix#c
  • References/Game Development/Phaser/Geometry/Matrix

c : number Default Value 0 Source

2025-01-10 15:47:30
Rectangle#halfWidth
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfWidth : number Half of the width of the Rectangle.

2025-01-10 15:47:30
Point.subtract()
  • References/Game Development/Phaser/Geometry/Point

<static> subtract(a, b, out) → {

2025-01-10 15:47:30
Point#cross()
  • References/Game Development/Phaser/Geometry/Point

cross(a) → {number} The cross product of this and another Point object. Parameters

2025-01-10 15:47:30
Rectangle#halfHeight
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfHeight : number Half of the height of the Rectangle.

2025-01-10 15:47:30
Ellipse#empty
  • References/Game Development/Phaser/Geometry/Ellipse

empty : boolean Determines whether or not this Ellipse object is empty. Will return a value of true if the Ellipse objects dimensions

2025-01-10 15:47:30
Matrix#setTo()
  • References/Game Development/Phaser/Geometry/Matrix

setTo(a, b, c, d, tx, ty) → {Phaser.Matrix}

2025-01-10 15:47:30
Polygon#setTo()
  • References/Game Development/Phaser/Geometry/Polygon

setTo(points) → {Phaser.Polygon}

2025-01-10 15:47:30

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