Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Matrix#apply()
  • References/Game Development/Phaser/Geometry/Matrix

apply(pos, newPos) → {Phaser.Point}

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Circle#distance()
  • References/Game Development/Phaser/Geometry/Circle

distance(dest, round) → {number} Returns the distance from the center

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Circle#circumference()
  • References/Game Development/Phaser/Geometry/Circle

circumference() → {number} The circumference of the circle. Returns

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Line#left
  • References/Game Development/Phaser/Geometry/Line

[readonly] left : number Gets the left-most point of this line.

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Polygon#flattened
  • References/Game Development/Phaser/Geometry/Polygon

flattened : boolean Has this Polygon been flattened by a call to Polygon.flatten ?

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Polygon#area
  • References/Game Development/Phaser/Geometry/Polygon

area : number The area of this Polygon. Source code:

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Point#Point
  • References/Game Development/Phaser/Geometry/Point

new Point(x, y) A Point object represents a location in a two-dimensional

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