Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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Circle#contains()
  • References/Game Development/Phaser/Geometry/Circle

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Circle object

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Line#perpSlope
  • References/Game Development/Phaser/Geometry/Line

[readonly] perpSlope : number Gets the perpendicular slope of the line (x/y).

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Circle#type
  • References/Game Development/Phaser/Geometry/Circle

[readonly] type : number The const type of this object.

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Rectangle#centerY
  • References/Game Development/Phaser/Geometry/Rectangle

centerY : number The y coordinate of the center of the Rectangle. Source

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Rectangle.intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersects(a, b) → {boolean} Determines whether

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Line#left
  • References/Game Development/Phaser/Geometry/Line

[readonly] left : number Gets the left-most point of this line.

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Matrix#apply()
  • References/Game Development/Phaser/Geometry/Matrix

apply(pos, newPos) → {Phaser.Point}

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