Rectangle#centerOn()
  • References/Game Development/Phaser/Geometry/Rectangle

centerOn(x, y) → {Phaser.Rectangle}

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Polygon#area
  • References/Game Development/Phaser/Geometry/Polygon

area : number The area of this Polygon. Source code:

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Circle#distance()
  • References/Game Development/Phaser/Geometry/Circle

distance(dest, round) → {number} Returns the distance from the center

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Ellipse#empty
  • References/Game Development/Phaser/Geometry/Ellipse

empty : boolean Determines whether or not this Ellipse object is empty. Will return a value of true if the Ellipse objects dimensions

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Matrix#c
  • References/Game Development/Phaser/Geometry/Matrix

c : number Default Value 0 Source

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Polygon#flattened
  • References/Game Development/Phaser/Geometry/Polygon

flattened : boolean Has this Polygon been flattened by a call to Polygon.flatten ?

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Rectangle#perimeter
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] perimeter : number The perimeter size of the Rectangle. This is the sum of all

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Ellipse#Ellipse
  • References/Game Development/Phaser/Geometry/Ellipse

new Ellipse(x, y, width, height)

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Matrix#setTo()
  • References/Game Development/Phaser/Geometry/Matrix

setTo(a, b, c, d, tx, ty) → {Phaser.Matrix}

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Point#x
  • References/Game Development/Phaser/Geometry/Point

x : number The x value of the point. Source code:

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