Circle#left
  • References/Game Development/Phaser/Geometry/Circle

left The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect

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Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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RoundedRectangle#clone()
  • References/Game Development/Phaser/Geometry/RoundedRectangle

clone() → {Phaser.RoundedRectangle}

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Rectangle#centerY
  • References/Game Development/Phaser/Geometry/Rectangle

centerY : number The y coordinate of the center of the Rectangle. Source

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Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

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Circle#type
  • References/Game Development/Phaser/Geometry/Circle

[readonly] type : number The const type of this object.

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Rectangle#perimeter
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] perimeter : number The perimeter size of the Rectangle. This is the sum of all

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Rectangle#halfHeight
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfHeight : number Half of the height of the Rectangle.

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Rectangle#intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

intersection(b, out) → {Phaser.Rectangle}

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Line.intersects()
  • References/Game Development/Phaser/Geometry/Line

<static> intersects(a, b, asSegment, result)

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