Rectangle.size()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> size(a, output) → {

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Point#set()
  • References/Game Development/Phaser/Geometry/Point

set(x, y) → {Phaser.Point}

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Circle#clone()
  • References/Game Development/Phaser/Geometry/Circle

clone(output) → {Phaser.Circle}

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Circle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Circle

offsetPoint(point) → {Circle} Adjusts the location of the Circle object using a Point object as

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Line#fromAngle()
  • References/Game Development/Phaser/Geometry/Line

fromAngle(x, y, angle, length) → {Phaser.Line}

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Line.intersectsPoints()
  • References/Game Development/Phaser/Geometry/Line

<static> intersectsPoints(a, b, e, f, asSegment, result)

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Point#type
  • References/Game Development/Phaser/Geometry/Point

[readonly] type : number The const type of this object.

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Rectangle#toString()
  • References/Game Development/Phaser/Geometry/Rectangle

toString() → {string} Returns a string representation of this object. Returns

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Point#toString()
  • References/Game Development/Phaser/Geometry/Point

toString() → {string} Returns a string representation of this object. Returns

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Ellipse#bottom
  • References/Game Development/Phaser/Geometry/Ellipse

bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property

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