Line#y
  • References/Game Development/Phaser/Geometry/Line

[readonly] y : number Gets the y coordinate of the top left of the bounds around this line

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Point#normalRightHand()
  • References/Game Development/Phaser/Geometry/Point

normalRightHand() → {Phaser.Point}

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Circle.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersectsRectangle(c, r) → {boolean} Checks

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Circle#x
  • References/Game Development/Phaser/Geometry/Circle

x : number The x coordinate of the center of the circle. Source code:

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Rectangle.inflatePoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflatePoint(a, point) → {

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Point#rperp()
  • References/Game Development/Phaser/Geometry/Point

rperp() → {Phaser.Point}

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Line#height
  • References/Game Development/Phaser/Geometry/Line

[readonly] height : number Gets the height of this bounds of this line.

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Rectangle.containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRect(a, b) → {boolean} Determines whether

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Circle#top
  • References/Game Development/Phaser/Geometry/Circle

top : number The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and

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RoundedRectangle#type
  • References/Game Development/Phaser/Geometry/RoundedRectangle

[readonly] type : number The const type of this object.

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