Point#copyTo()
  • References/Game Development/Phaser/Geometry/Point

copyTo(dest) → {object} Copies the x and y properties from this Point to any given object.

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Matrix#translate()
  • References/Game Development/Phaser/Geometry/Matrix

translate(x, y) → {Phaser.Matrix}

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Polygon#contains()
  • References/Game Development/Phaser/Geometry/Polygon

contains(x, y) → {boolean} Checks whether the x and y coordinates are contained within this polygon

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Point#setMagnitude()
  • References/Game Development/Phaser/Geometry/Point

setMagnitude(magnitude) → {Phaser.Point}

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Point#normalRightHand()
  • References/Game Development/Phaser/Geometry/Point

normalRightHand() → {Phaser.Point}

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Rectangle.inflatePoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflatePoint(a, point) → {

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Polygon#flatten()
  • References/Game Development/Phaser/Geometry/Polygon

flatten() → {Phaser.Polygon}

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Point#type
  • References/Game Development/Phaser/Geometry/Point

[readonly] type : number The const type of this object.

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Circle#offset()
  • References/Game Development/Phaser/Geometry/Circle

offset(dx, dy) → {Circle} Adjusts the location of the Circle object, as determined by its center

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Circle#setTo()
  • References/Game Development/Phaser/Geometry/Circle

setTo(x, y, diameter) → {Circle} Sets the members of Circle to the specified values.

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