Circle#clone()
  • References/Game Development/Phaser/Geometry/Circle

clone(output) → {Phaser.Circle}

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Point#copyFrom()
  • References/Game Development/Phaser/Geometry/Point

copyFrom(source) → {Phaser.Point}

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RoundedRectangle#y
  • References/Game Development/Phaser/Geometry/RoundedRectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Matrix#translate()
  • References/Game Development/Phaser/Geometry/Matrix

translate(x, y) → {Phaser.Matrix}

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Rectangle#left
  • References/Game Development/Phaser/Geometry/Rectangle

left : number The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on

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Point#set()
  • References/Game Development/Phaser/Geometry/Point

set(x, y) → {Phaser.Point}

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Circle#offset()
  • References/Game Development/Phaser/Geometry/Circle

offset(dx, dy) → {Circle} Adjusts the location of the Circle object, as determined by its center

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Polygon#flatten()
  • References/Game Development/Phaser/Geometry/Polygon

flatten() → {Phaser.Polygon}

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Point#equals()
  • References/Game Development/Phaser/Geometry/Point

equals(a) → {boolean} Determines whether the given objects x/y values are equal to this Point object

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Polygon#Polygon
  • References/Game Development/Phaser/Geometry/Polygon

new Polygon(points) Creates a new Polygon. The points can be set from a variety of formats: An array of Point objects:

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