Point#rperp()
  • References/Game Development/Phaser/Geometry/Point

rperp() → {Phaser.Point}

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Rectangle#height
  • References/Game Development/Phaser/Geometry/Rectangle

height : number The height of the Rectangle. This value should never be set to a negative.

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Circle#x
  • References/Game Development/Phaser/Geometry/Circle

x : number The x coordinate of the center of the circle. Source code:

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Point.distance()
  • References/Game Development/Phaser/Geometry/Point

<static> distance(a, b, round) → {number}

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Point#equals()
  • References/Game Development/Phaser/Geometry/Point

equals(a) → {boolean} Determines whether the given objects x/y values are equal to this Point object

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Point#copyFrom()
  • References/Game Development/Phaser/Geometry/Point

copyFrom(source) → {Phaser.Point}

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Point#copyTo()
  • References/Game Development/Phaser/Geometry/Point

copyTo(dest) → {object} Copies the x and y properties from this Point to any given object.

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Rectangle.containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRect(a, b) → {boolean} Determines whether

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Point#dot()
  • References/Game Development/Phaser/Geometry/Point

dot(a) → {number} The dot product of this and another Point object. Parameters

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Circle.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersectsRectangle(c, r) → {boolean} Checks

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