Rectangle#randomY
  • References/Game Development/Phaser/Geometry/Rectangle

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle.

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Circle#toString()
  • References/Game Development/Phaser/Geometry/Circle

toString() → {string} Returns a string representation of this object. Returns

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Line#clone()
  • References/Game Development/Phaser/Geometry/Line

clone(output) → {Phaser.Line}

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Line#pointOnSegment()
  • References/Game Development/Phaser/Geometry/Line

pointOnSegment(x, y) → {boolean} Tests if the given coordinates fall on this line and within the

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Rectangle#x
  • References/Game Development/Phaser/Geometry/Rectangle

x : number The x coordinate of the top-left corner of the Rectangle. Source

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Circle#bottom
  • References/Game Development/Phaser/Geometry/Circle

bottom : number The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x

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Matrix#type
  • References/Game Development/Phaser/Geometry/Matrix

[readonly] type : number The const type of this object.

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Point#floor()
  • References/Game Development/Phaser/Geometry/Point

floor() → {Phaser.Point}

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Point.project()
  • References/Game Development/Phaser/Geometry/Point

<static> project(a, b, out) → {

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Point#isZero()
  • References/Game Development/Phaser/Geometry/Point

isZero() → {boolean} Determine if this point is at 0,0. Returns

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