Point#equals()
  • References/Game Development/Phaser/Geometry/Point

equals(a) → {boolean} Determines whether the given objects x/y values are equal to this Point object

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Polygon#Polygon
  • References/Game Development/Phaser/Geometry/Polygon

new Polygon(points) Creates a new Polygon. The points can be set from a variety of formats: An array of Point objects:

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Ellipse#bottom
  • References/Game Development/Phaser/Geometry/Ellipse

bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property

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Line.reflect()
  • References/Game Development/Phaser/Geometry/Line

<static> reflect(a, b) → {number} Returns the reflected

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Rectangle#height
  • References/Game Development/Phaser/Geometry/Rectangle

height : number The height of the Rectangle. This value should never be set to a negative.

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Point#ceil()
  • References/Game Development/Phaser/Geometry/Point

ceil() → {Phaser.Point}

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Rectangle.size()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> size(a, output) → {

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Point.negative()
  • References/Game Development/Phaser/Geometry/Point

<static> negative(a, out) → {

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Circle.contains()
  • References/Game Development/Phaser/Geometry/Circle

<static> contains(a, x, y) → {boolean} Return true if

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Point#copyTo()
  • References/Game Development/Phaser/Geometry/Point

copyTo(dest) → {object} Copies the x and y properties from this Point to any given object.

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