RoundedRectangle#y
  • References/Game Development/Phaser/Geometry/RoundedRectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Point#normalRightHand()
  • References/Game Development/Phaser/Geometry/Point

normalRightHand() → {Phaser.Point}

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Rectangle#union()
  • References/Game Development/Phaser/Geometry/Rectangle

union(b, out) → {Phaser.Rectangle}

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Polygon#contains()
  • References/Game Development/Phaser/Geometry/Polygon

contains(x, y) → {boolean} Checks whether the x and y coordinates are contained within this polygon

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Circle#setTo()
  • References/Game Development/Phaser/Geometry/Circle

setTo(x, y, diameter) → {Circle} Sets the members of Circle to the specified values.

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Rectangle#volume
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] volume : number The volume of the Rectangle derived from width * height.

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Circle.contains()
  • References/Game Development/Phaser/Geometry/Circle

<static> contains(a, x, y) → {boolean} Return true if

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Rectangle.intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersection(a, b, output) → {

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Point.negative()
  • References/Game Development/Phaser/Geometry/Point

<static> negative(a, out) → {

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Rectangle#left
  • References/Game Development/Phaser/Geometry/Rectangle

left : number The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on

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