RoundedRectangle#x
  • References/Game Development/Phaser/Geometry/RoundedRectangle

x : number The x coordinate of the top-left corner of the Rectangle. Source

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RoundedRectangle#y
  • References/Game Development/Phaser/Geometry/RoundedRectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Point#toString()
  • References/Game Development/Phaser/Geometry/Point

toString() → {string} Returns a string representation of this object. Returns

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Line#angle
  • References/Game Development/Phaser/Geometry/Line

[readonly] angle : number Gets the angle of the line in radians.

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Ellipse#bottom
  • References/Game Development/Phaser/Geometry/Ellipse

bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property

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RoundedRectangle#type
  • References/Game Development/Phaser/Geometry/RoundedRectangle

[readonly] type : number The const type of this object.

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Matrix#tx
  • References/Game Development/Phaser/Geometry/Matrix

tx : number Default Value 0 Source

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Rectangle#toString()
  • References/Game Development/Phaser/Geometry/Rectangle

toString() → {string} Returns a string representation of this object. Returns

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Matrix#toArray()
  • References/Game Development/Phaser/Geometry/Matrix

toArray(transpose, array) → {PIXI.Float32Array}

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Circle.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersectsRectangle(c, r) → {boolean} Checks

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