Matrix#apply()
  • References/Game Development/Phaser/Geometry/Matrix

apply(pos, newPos) → {Phaser.Point}

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Point#clamp()
  • References/Game Development/Phaser/Geometry/Point

clamp(min, max) → {Phaser.Point}

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Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Circle#left
  • References/Game Development/Phaser/Geometry/Circle

left The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect

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Line#slope
  • References/Game Development/Phaser/Geometry/Line

[readonly] slope : number Gets the slope of the line (y/x).

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Matrix#identity()
  • References/Game Development/Phaser/Geometry/Matrix

identity() → {Phaser.Matrix}

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Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Point#clone()
  • References/Game Development/Phaser/Geometry/Point

clone(output) → {Phaser.Point}

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

2025-01-10 15:47:30