Ellipse#clone()
  • References/Game Development/Phaser/Geometry/Ellipse

clone(output) → {Phaser.Ellipse}

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Line#perpSlope
  • References/Game Development/Phaser/Geometry/Line

[readonly] perpSlope : number Gets the perpendicular slope of the line (x/y).

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Rectangle#halfHeight
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfHeight : number Half of the height of the Rectangle.

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Rectangle#intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

intersection(b, out) → {Phaser.Rectangle}

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Line#left
  • References/Game Development/Phaser/Geometry/Line

[readonly] left : number Gets the left-most point of this line.

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Point.subtract()
  • References/Game Development/Phaser/Geometry/Point

<static> subtract(a, b, out) → {

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Point.angle()
  • References/Game Development/Phaser/Geometry/Point

<static> angle(a, b) → {number} Returns the angle between

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Rectangle#height
  • References/Game Development/Phaser/Geometry/Rectangle

height : number The height of the Rectangle. This value should never be set to a negative.

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Circle#top
  • References/Game Development/Phaser/Geometry/Circle

top : number The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and

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Point#copyFrom()
  • References/Game Development/Phaser/Geometry/Point

copyFrom(source) → {Phaser.Point}

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