Line.reflect()
  • References/Game Development/Phaser/Geometry/Line

<static> reflect(a, b) → {number} Returns the reflected

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Polygon#Polygon
  • References/Game Development/Phaser/Geometry/Polygon

new Polygon(points) Creates a new Polygon. The points can be set from a variety of formats: An array of Point objects:

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Rectangle#left
  • References/Game Development/Phaser/Geometry/Rectangle

left : number The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on

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Point.negative()
  • References/Game Development/Phaser/Geometry/Point

<static> negative(a, out) → {

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Point.divide()
  • References/Game Development/Phaser/Geometry/Point

<static> divide(a, b, out) → {

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Rectangle#volume
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] volume : number The volume of the Rectangle derived from width * height.

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Circle#Circle
  • References/Game Development/Phaser/Geometry/Circle

new Circle(x, y, diameter) Creates a new Circle

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Point#y
  • References/Game Development/Phaser/Geometry/Point

y : number The y value of the point. Source code:

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Rectangle#empty
  • References/Game Development/Phaser/Geometry/Rectangle

empty : boolean Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is

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Rectangle.inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflate(a, dx, dy) → {

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