flatten() → {Phaser.Polygon}
toArray(transpose, array) → {PIXI.Float32Array}
new Polygon(points) Creates a new Polygon. The points can be set from a variety of formats: An array of Point objects:
[readonly] y : number Gets the y coordinate of the top left of the bounds around this line
new Circle(x, y, diameter) Creates a new Circle
<static> reflect(a, b) → {number} Returns the reflected
empty : boolean Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is
[readonly] height : number Gets the height of this bounds of this line.
bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property
setMagnitude(magnitude) → {Phaser.Point}
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