Polygon#flatten()
  • References/Game Development/Phaser/Geometry/Polygon

flatten() → {Phaser.Polygon}

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Matrix#toArray()
  • References/Game Development/Phaser/Geometry/Matrix

toArray(transpose, array) → {PIXI.Float32Array}

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Polygon#Polygon
  • References/Game Development/Phaser/Geometry/Polygon

new Polygon(points) Creates a new Polygon. The points can be set from a variety of formats: An array of Point objects:

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Line#y
  • References/Game Development/Phaser/Geometry/Line

[readonly] y : number Gets the y coordinate of the top left of the bounds around this line

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Circle#Circle
  • References/Game Development/Phaser/Geometry/Circle

new Circle(x, y, diameter) Creates a new Circle

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Line.reflect()
  • References/Game Development/Phaser/Geometry/Line

<static> reflect(a, b) → {number} Returns the reflected

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Rectangle#empty
  • References/Game Development/Phaser/Geometry/Rectangle

empty : boolean Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is

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Line#height
  • References/Game Development/Phaser/Geometry/Line

[readonly] height : number Gets the height of this bounds of this line.

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Ellipse#bottom
  • References/Game Development/Phaser/Geometry/Ellipse

bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property

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Point#setMagnitude()
  • References/Game Development/Phaser/Geometry/Point

setMagnitude(magnitude) → {Phaser.Point}

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