Point#getMagnitude()
  • References/Game Development/Phaser/Geometry/Point

getMagnitude() → {number} Calculates the length of the Point object. Returns

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Line#intersects()
  • References/Game Development/Phaser/Geometry/Line

intersects(line, asSegment, result) → {

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Line#clone()
  • References/Game Development/Phaser/Geometry/Line

clone(output) → {Phaser.Line}

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Rectangle#containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

containsRect(b) → {boolean} Determines whether the first Rectangle object is fully contained within

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Rectangle#aabb()
  • References/Game Development/Phaser/Geometry/Rectangle

aabb(points, out) → {Phaser

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Ellipse#top
  • References/Game Development/Phaser/Geometry/Ellipse

top : number The top of the Ellipse. The same as its y property. Gets or sets the top of the ellipse.

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Line#pointOnSegment()
  • References/Game Development/Phaser/Geometry/Line

pointOnSegment(x, y) → {boolean} Tests if the given coordinates fall on this line and within the

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Matrix#applyInverse()
  • References/Game Development/Phaser/Geometry/Matrix

applyInverse(pos, newPos) → {Phaser

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Rectangle#random()
  • References/Game Development/Phaser/Geometry/Rectangle

random(out) → {Phaser.Point}

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Ellipse#toString()
  • References/Game Development/Phaser/Geometry/Ellipse

toString() → {string} Returns a string representation of this object. Returns

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