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×
Rectangle#getPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

getPoint(position, out) → {

2025-01-10 15:47:30
Point#distance()
  • References/Game Development/Phaser/Geometry/Point

distance(dest, round) → {number} Returns the distance of this Point

2025-01-10 15:47:30
Line#rotateAround()
  • References/Game Development/Phaser/Geometry/Line

rotateAround(x, y, angle, asDegrees) → {Phaser

2025-01-10 15:47:30
Point#getMagnitude()
  • References/Game Development/Phaser/Geometry/Point

getMagnitude() → {number} Calculates the length of the Point object. Returns

2025-01-10 15:47:30
RoundedRectangle#RoundedRectangle
  • References/Game Development/Phaser/Geometry/RoundedRectangle

new RoundedRectangle(x, y, width, height,

2025-01-10 15:47:30
Rectangle#copyFrom()
  • References/Game Development/Phaser/Geometry/Rectangle

copyFrom(source) → {Phaser.Rectangle}

2025-01-10 15:47:30
Matrix#copyTo()
  • References/Game Development/Phaser/Geometry/Matrix

copyTo(matrix) → {Phaser.Matrix}

2025-01-10 15:47:30
Point#clampY()
  • References/Game Development/Phaser/Geometry/Point

clampY(min, max) → {Phaser.Point}

2025-01-10 15:47:30
Rectangle#intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect

2025-01-10 15:47:30
Circle#getBounds()
  • References/Game Development/Phaser/Geometry/Circle

getBounds() → {Phaser.Rectangle}

2025-01-10 15:47:30

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