getPoint(position, out) → {
distance(dest, round) → {number} Returns the distance of this Point
rotateAround(x, y, angle, asDegrees) → {Phaser
getMagnitude() → {number} Calculates the length of the Point object. Returns
new RoundedRectangle(x, y, width, height,
copyFrom(source) → {Phaser.Rectangle}
copyTo(matrix) → {Phaser.Matrix}
clampY(min, max) → {Phaser.Point}
intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect
getBounds() → {Phaser.Rectangle}
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