Rectangle#type
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] type : number The const type of this object.

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Point#distance()
  • References/Game Development/Phaser/Geometry/Point

distance(dest, round) → {number} Returns the distance of this Point

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Rectangle.sameDimensions()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> sameDimensions(a, b) → {boolean} Determines

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Ellipse#top
  • References/Game Development/Phaser/Geometry/Ellipse

top : number The top of the Ellipse. The same as its y property. Gets or sets the top of the ellipse.

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Rectangle.containsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRaw(rx, ry, rw, rh, x, y) → {boolean} Determines

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Point#floor()
  • References/Game Development/Phaser/Geometry/Point

floor() → {Phaser.Point}

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Point.project()
  • References/Game Development/Phaser/Geometry/Point

<static> project(a, b, out) → {

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Point#angle()
  • References/Game Development/Phaser/Geometry/Point

angle(a, asDegrees) → {number} Returns the angle between this Point

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Rectangle#intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect

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Point#clampY()
  • References/Game Development/Phaser/Geometry/Point

clampY(min, max) → {Phaser.Point}

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