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Geometry:
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×
Polygon#points
  • References/Game Development/Phaser/Geometry/Polygon

points : Array.<Phaser.Point> This method is deprecated and

2025-01-10 15:47:30
Rectangle#copyTo()
  • References/Game Development/Phaser/Geometry/Rectangle

copyTo(source) → {object} Copies the x, y, width and height properties from this Rectangle to any

2025-01-10 15:47:30
Matrix#b
  • References/Game Development/Phaser/Geometry/Matrix

b : number Default Value 0 Source

2025-01-10 15:47:30
Matrix#copyTo()
  • References/Game Development/Phaser/Geometry/Matrix

copyTo(matrix) → {Phaser.Matrix}

2025-01-10 15:47:30
Matrix#append()
  • References/Game Development/Phaser/Geometry/Matrix

append(matrix) → {Phaser.Matrix}

2025-01-10 15:47:30
Point#distance()
  • References/Game Development/Phaser/Geometry/Point

distance(dest, round) → {number} Returns the distance of this Point

2025-01-10 15:47:30
Matrix#type
  • References/Game Development/Phaser/Geometry/Matrix

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Point#floor()
  • References/Game Development/Phaser/Geometry/Point

floor() → {Phaser.Point}

2025-01-10 15:47:30
Circle#radius
  • References/Game Development/Phaser/Geometry/Circle

radius : number The length of a line extending from the center of the circle to any point on the circle itself. The same as half

2025-01-10 15:47:30
Rectangle.containsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRaw(rx, ry, rw, rh, x, y) → {boolean} Determines

2025-01-10 15:47:30

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