Rectangle#getPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

getPoint(position, out) → {

2025-01-10 15:47:30
Polygon#closed
  • References/Game Development/Phaser/Geometry/Polygon

closed : boolean Is the Polygon closed or not? Source code:

2025-01-10 15:47:30
Rectangle#offset()
  • References/Game Development/Phaser/Geometry/Rectangle

offset(dx, dy) → {Phaser.Rectangle}

2025-01-10 15:47:30
Rectangle#randomY
  • References/Game Development/Phaser/Geometry/Rectangle

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle.

2025-01-10 15:47:30
Matrix#type
  • References/Game Development/Phaser/Geometry/Matrix

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Circle#toString()
  • References/Game Development/Phaser/Geometry/Circle

toString() → {string} Returns a string representation of this object. Returns

2025-01-10 15:47:30
Rectangle#containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

containsRect(b) → {boolean} Determines whether the first Rectangle object is fully contained within

2025-01-10 15:47:30
RoundedRectangle#height
  • References/Game Development/Phaser/Geometry/RoundedRectangle

height : number The height of the Rectangle. This value should never be set to a negative.

2025-01-10 15:47:30
RoundedRectangle#radius
  • References/Game Development/Phaser/Geometry/RoundedRectangle

radius : number The radius of the rounded corners. Source code:

2025-01-10 15:47:30
Matrix#b
  • References/Game Development/Phaser/Geometry/Matrix

b : number Default Value 0 Source

2025-01-10 15:47:30