Line#intersects()
  • References/Game Development/Phaser/Geometry/Line

intersects(line, asSegment, result) → {

2025-01-10 15:47:30
Rectangle#intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect

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Point#clampY()
  • References/Game Development/Phaser/Geometry/Point

clampY(min, max) → {Phaser.Point}

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Point#invert()
  • References/Game Development/Phaser/Geometry/Point

invert() → {Phaser.Point}

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Circle#bottom
  • References/Game Development/Phaser/Geometry/Circle

bottom : number The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x

2025-01-10 15:47:30
Rectangle#random()
  • References/Game Development/Phaser/Geometry/Rectangle

random(out) → {Phaser.Point}

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Rectangle#x
  • References/Game Development/Phaser/Geometry/Rectangle

x : number The x coordinate of the top-left corner of the Rectangle. Source

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Rectangle#Rectangle
  • References/Game Development/Phaser/Geometry/Rectangle

new Rectangle(x, y, width, height) Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with

2025-01-10 15:47:30
Ellipse#copyTo()
  • References/Game Development/Phaser/Geometry/Ellipse

copyTo(dest) → {object} Copies the x, y, width and height properties from this Ellipse to any given

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Line#midPoint()
  • References/Game Development/Phaser/Geometry/Line

midPoint(out) → {Phaser.Point}

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