Matrix#applyInverse()
  • References/Game Development/Phaser/Geometry/Matrix

applyInverse(pos, newPos) → {Phaser

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Rectangle#random()
  • References/Game Development/Phaser/Geometry/Rectangle

random(out) → {Phaser.Point}

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Ellipse#toString()
  • References/Game Development/Phaser/Geometry/Ellipse

toString() → {string} Returns a string representation of this object. Returns

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Rectangle.sameDimensions()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> sameDimensions(a, b) → {boolean} Determines

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Rectangle#randomY
  • References/Game Development/Phaser/Geometry/Rectangle

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle.

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Rectangle#type
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] type : number The const type of this object.

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Ellipse#height
  • References/Game Development/Phaser/Geometry/Ellipse

height : number The overall height of this ellipse. Source code:

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Point#isZero()
  • References/Game Development/Phaser/Geometry/Point

isZero() → {boolean} Determine if this point is at 0,0. Returns

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Matrix#Matrix
  • References/Game Development/Phaser/Geometry/Matrix

new Matrix(a, b, c, d, tx

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Circle#bottom
  • References/Game Development/Phaser/Geometry/Circle

bottom : number The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x

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