Ellipse#toString()
  • References/Game Development/Phaser/Geometry/Ellipse

toString() → {string} Returns a string representation of this object. Returns

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Line#midPoint()
  • References/Game Development/Phaser/Geometry/Line

midPoint(out) → {Phaser.Point}

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Rectangle.sameDimensions()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> sameDimensions(a, b) → {boolean} Determines

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Polygon#points
  • References/Game Development/Phaser/Geometry/Polygon

points : Array.<Phaser.Point> This method is deprecated and

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Point#angle()
  • References/Game Development/Phaser/Geometry/Point

angle(a, asDegrees) → {number} Returns the angle between this Point

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Point#normalize()
  • References/Game Development/Phaser/Geometry/Point

normalize() → {Phaser.Point}

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RoundedRectangle#height
  • References/Game Development/Phaser/Geometry/RoundedRectangle

height : number The height of the Rectangle. This value should never be set to a negative.

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Matrix#applyInverse()
  • References/Game Development/Phaser/Geometry/Matrix

applyInverse(pos, newPos) → {Phaser

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Circle#radius
  • References/Game Development/Phaser/Geometry/Circle

radius : number The length of a line extending from the center of the circle to any point on the circle itself. The same as half

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Line#intersects()
  • References/Game Development/Phaser/Geometry/Line

intersects(line, asSegment, result) → {

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