Ellipse.contains()
  • References/Game Development/Phaser/Geometry/Ellipse

<static> contains(a, x, y) → {boolean} Return true if

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Rectangle#intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect

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Line#coordinatesOnLine()
  • References/Game Development/Phaser/Geometry/Line

coordinatesOnLine(stepRate, results) → {array}

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Point#invert()
  • References/Game Development/Phaser/Geometry/Point

invert() → {Phaser.Point}

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RoundedRectangle#RoundedRectangle
  • References/Game Development/Phaser/Geometry/RoundedRectangle

new RoundedRectangle(x, y, width, height,

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Point#perp()
  • References/Game Development/Phaser/Geometry/Point

perp() → {Phaser.Point}

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Rectangle#copyFrom()
  • References/Game Development/Phaser/Geometry/Rectangle

copyFrom(source) → {Phaser.Rectangle}

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Point#angle()
  • References/Game Development/Phaser/Geometry/Point

angle(a, asDegrees) → {number} Returns the angle between this Point

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Rectangle#offset()
  • References/Game Development/Phaser/Geometry/Rectangle

offset(dx, dy) → {Phaser.Rectangle}

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Rectangle#Rectangle
  • References/Game Development/Phaser/Geometry/Rectangle

new Rectangle(x, y, width, height) Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with

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