Point#invert()
  • References/Game Development/Phaser/Geometry/Point

invert() → {Phaser.Point}

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Rectangle#type
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] type : number The const type of this object.

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Matrix#Matrix
  • References/Game Development/Phaser/Geometry/Matrix

new Matrix(a, b, c, d, tx

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Ellipse.contains()
  • References/Game Development/Phaser/Geometry/Ellipse

<static> contains(a, x, y) → {boolean} Return true if

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RoundedRectangle#width
  • References/Game Development/Phaser/Geometry/RoundedRectangle

width : number The width of the Rectangle. This value should never be set to a negative.

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Rectangle#Rectangle
  • References/Game Development/Phaser/Geometry/Rectangle

new Rectangle(x, y, width, height) Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with

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RoundedRectangle#radius
  • References/Game Development/Phaser/Geometry/RoundedRectangle

radius : number The radius of the rounded corners. Source code:

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Rectangle#containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

containsRect(b) → {boolean} Determines whether the first Rectangle object is fully contained within

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Rectangle.containsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRaw(rx, ry, rw, rh, x, y) → {boolean} Determines

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Point#perp()
  • References/Game Development/Phaser/Geometry/Point

perp() → {Phaser.Point}

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