delay : number The delay in ms at which this TimerEvent fires. Source code:
args Properties: Name Type Description
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
add(timer) → {Phaser.Timer}
suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming
[readonly] frames : integer Advanced timing result: The number of render frames record in
loop : boolean True if this TimerEvent loops, otherwise false. Source code:
[readonly] seconds : number The duration in seconds that this Timer has been running for.
[static] HALF : integer Number of milliseconds in half a second.
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