autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
[readonly] frames : integer Advanced timing result: The number of render frames record in
add(timer) → {Phaser.Timer}
args Properties: Name Type Description
delay : number The delay in ms at which this TimerEvent fires. Source code:
suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
totalElapsedSeconds() → {number} The number of seconds that have elapsed since the game was started
[readonly] seconds : number The duration in seconds that this Timer has been running for.
remove(event) Removes a pending TimerEvent from the queue. Parameters
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