args Properties: Name Type Description
delay : number The delay in ms at which this TimerEvent fires. Source code:
callback : Function The callback that will be called when the TimerEvent occurs. Source
loop : boolean True if this TimerEvent loops, otherwise false. Source code:
callbackContext : Object The context in which the callback will be called. Source
repeatCount : number If this TimerEvent repeats it will do so this many times. Source
tick : number The tick is the next game clock time that this event will fire at. Source
new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments) A TimerEvent is a single event that is processed