TimerEvent#TimerEvent

new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments)

A TimerEvent is a single event that is processed by a Phaser.Timer.

It consists of a delay, which is a value in milliseconds after which the event will fire.
When the event fires it calls a specific callback with the specified arguments.

TimerEvents are removed by their parent timer once finished firing or repeating.

Use Phaser.Timer#add, Phaser.Timer#repeat, or Phaser.Timer#loop methods to create a new event.

Parameters
Name Type Description
timer Phaser.Timer

The Timer object that this TimerEvent belongs to.

delay number

The delay in ms at which this TimerEvent fires.

tick number

The tick is the next game clock time that this event will fire at.

repeatCount number

If this TimerEvent repeats it will do so this many times.

loop boolean

True if this TimerEvent loops, otherwise false.

callback function

The callback that will be called when the TimerEvent occurs.

callbackContext object

The context in which the callback will be called.

arguments Array.<any>

Additional arguments to be passed to the callback.

Source code: time/TimerEvent.js (Line 28)
doc_phaser
2017-02-14 11:18:20
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