[readonly] fps : number Advanced timing result: Frames per second. Only calculated
new Time(game) This is the core internal game clock. It manages the elapsed time and calculation of elapsed values, used for
new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments) A TimerEvent is a single event that is processed
[static] SECOND : integer Number of milliseconds in a second.
start(delay) Starts this Timer running. Parameters
removeAll() Removes all Events from this Timer and all callbacks linked to onComplete, but leaves the Timer running.The onComplete
advancedTiming : boolean If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are
[static] MINUTE : integer Number of milliseconds in a minute.
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