[readonly] fps : number Advanced timing result: Frames per second. Only calculated
[static] MINUTE : integer Number of milliseconds in a minute.
elapsedSince(since) → {number} How long has passed since the given time. Parameters
start(delay) Starts this Timer running. Parameters
new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments) A TimerEvent is a single event that is processed
physicsElapsedMS : number The physics update delta, in milliseconds - equivalent to physicsElapsed * 1000.
new Time(game) This is the core internal game clock. It manages the elapsed time and calculation of elapsed values, used for
advancedTiming : boolean If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are
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