msMax : number Advanced timing result: The maximum amount of time the game has taken between consecutive frames. Only calculated
add(delay, callback, callbackContext, arguments) → {Phaser
pause() Pauses the Timer and all events in the queue. Source code:
refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source
[readonly] ms : number The duration in milliseconds that this Timer has been running for.
reset() Resets the private _started value to now and removes all currently running Timers.
msMin : number Advanced timing result: The minimum amount of time the game has taken between consecutive frames. Only calculated
timeCap : number If the difference in time between two frame updates exceeds this value, the event times are reset to avoid catch-up
callbackContext : Object The context in which the callback will be called. Source
new Timer(game, autoDestroy) A Timer is a way to create and manage
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