elapsedSecondsSince(since) → {number} How long has passed since the given time (in seconds).
[static] HALF : integer Number of milliseconds in half a second.
[static] QUARTER : integer Number of milliseconds in a quarter of a second.
totalElapsedSeconds() → {number} The number of seconds that have elapsed since the game was started
remove(event) Removes a pending TimerEvent from the queue. Parameters
callback : Function The callback that will be called when the TimerEvent occurs. Source
physicsElapsed : number The physics update delta, in fractional seconds. This should be used as an applicable multiplier
[readonly] length : number The number of pending events in the queue.
loop : boolean True if this TimerEvent loops, otherwise false. Source code:
events : Array.<Phaser.TimerEvent> An array
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