remove(event) Removes a pending TimerEvent from the queue. Parameters
totalElapsedSeconds() → {number} The number of seconds that have elapsed since the game was started
[readonly] running : boolean True if the Timer is actively running. Do not modify this
[static] QUARTER : integer Number of milliseconds in a quarter of a second.
events : Array.<Phaser.TimerEvent> An array
physicsElapsed : number The physics update delta, in fractional seconds. This should be used as an applicable multiplier
callback : Function The callback that will be called when the TimerEvent occurs. Source
stop(clearEvents) Stops this Timer from running. Does not cause it to be destroyed if autoDestroy is set
msMax : number Advanced timing result: The maximum amount of time the game has taken between consecutive frames. Only calculated
[readonly] seconds : number The duration in seconds that this Timer has been running for.
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