events : Array.<Phaser.TimerEvent> An array
loop : boolean True if this TimerEvent loops, otherwise false. Source code:
[readonly] length : number The number of pending events in the queue.
[readonly] seconds : number The duration in seconds that this Timer has been running for.
callback : Function The callback that will be called when the TimerEvent occurs. Source
[readonly] running : boolean True if the Timer is actively running. Do not modify this
physicsElapsed : number The physics update delta, in fractional seconds. This should be used as an applicable multiplier
stop(clearEvents) Stops this Timer from running. Does not cause it to be destroyed if autoDestroy is set
elapsedSecondsSince(since) → {number} How long has passed since the given time (in seconds).
[static] HALF : integer Number of milliseconds in half a second.
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