[readonly] expired : boolean An expired Timer is one in which all of its events have been
fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if
loop(delay, callback, callbackContext, arguments) → {Phaser
repeat(delay, repeatCount, callback, callbackContext, arguments) → {
physicsElapsedMS : number The physics update delta, in milliseconds - equivalent to physicsElapsed * 1000.
elapsedSince(since) → {number} How long has passed since the given time. Parameters
removeAll() Removes all Events from this Timer and all callbacks linked to onComplete, but leaves the Timer running.The onComplete
[static] SECOND : integer Number of milliseconds in a second.
[readonly] next : number The time at which the next event will occur.
onComplete : Phaser.Signal This signal will be dispatched
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