add(timer) → {Phaser.Timer}
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
[readonly] frames : integer Advanced timing result: The number of render frames record in
totalElapsedSeconds() → {number} The number of seconds that have elapsed since the game was started
msMax : number Advanced timing result: The maximum amount of time the game has taken between consecutive frames. Only calculated
elapsedSecondsSince(since) → {number} How long has passed since the given time (in seconds).
physicsElapsed : number The physics update delta, in fractional seconds. This should be used as an applicable multiplier
refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source
reset() Resets the private _started value to now and removes all currently running Timers.
Page 1 of 3