msMin : number Advanced timing result: The minimum amount of time the game has taken between consecutive frames. Only calculated
pauseDuration : number Records how long the game was last paused, in milliseconds.(This is not updated until the game is
slowMotion : number Scaling factor to make the game move smoothly in slow motion 1.0 = normal speed 2.0 =
create(autoDestroy) → {Phaser.Timer}
removeAll() Remove all Timer objects, regardless of their state and clears all Timers from the
fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if
events : Phaser.Timer A
desiredFps : integer The desired frame rate of the game. This is used is used to calculate the physic / logic multiplier
[readonly] fps : number Advanced timing result: Frames per second. Only calculated
elapsedSince(since) → {number} How long has passed since the given time. Parameters
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