add(timer) → {Phaser.Timer}
[readonly] frames : integer Advanced timing result: The number of render frames record in
suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
msMax : number Advanced timing result: The maximum amount of time the game has taken between consecutive frames. Only calculated
totalElapsedSeconds() → {number} The number of seconds that have elapsed since the game was started
physicsElapsed : number The physics update delta, in fractional seconds. This should be used as an applicable multiplier
elapsedSecondsSince(since) → {number} How long has passed since the given time (in seconds).
reset() Resets the private _started value to now and removes all currently running Timers.
refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source
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