[readonly] duration : number The duration in ms remaining until the next event will occur
create(autoDestroy) → {Phaser.Timer}
[readonly] paused : boolean The paused state of the Timer. You can pause the timer by calling
pauseDuration : number Records how long the game was last paused, in milliseconds.(This is not updated until the game is
removeAll() Remove all Timer objects, regardless of their state and clears all Timers from the
events : Phaser.Timer A
slowMotion : number Scaling factor to make the game move smoothly in slow motion 1.0 = normal speed 2.0 =
fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if
repeatCount : number If this TimerEvent repeats it will do so this many times. Source
repeat(delay, repeatCount, callback, callbackContext, arguments) → {
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