pauseDuration : number Records how long the game was last paused, in milliseconds.(This is not updated until the game is
slowMotion : number Scaling factor to make the game move smoothly in slow motion 1.0 = normal speed 2.0 =
repeat(delay, repeatCount, callback, callbackContext, arguments) → {
loop(delay, callback, callbackContext, arguments) → {Phaser
create(autoDestroy) → {Phaser.Timer}
removeAll() Remove all Timer objects, regardless of their state and clears all Timers from the
tick : number The tick is the next game clock time that this event will fire at. Source
[readonly] expired : boolean An expired Timer is one in which all of its events have been
repeatCount : number If this TimerEvent repeats it will do so this many times. Source
[readonly] duration : number The duration in ms remaining until the next event will occur
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