getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alpha : number The alpha value of the group container. Inherited From
first :any Returns the first item and resets the cursor to the start. Source
onCollide : Phaser.Signal A Signal that is dispatched
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
setSensor(value, fixtureKey) Parameters Name Type Description
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
<static> HSLColorWheel(s, l) → {array}
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
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