destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
destroy() Destroys the filter and removes it from the filter stack. Source code:
dirty : boolean Source code:
new Texture(baseTexture, frame, crop, trim) A texture stores the information
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
baseTexture : PIXI.BaseTexture The
drawEllipse(x, y, width, height) → {PIXI.Graphics}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
removeChild(child) → {DisplayObject}
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