Rope#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Graphics#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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WebGLFilterManager#applyFilterPass()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters

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CanvasRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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Texture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

destroy(destroyBase) Destroys this texture Parameters Name

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RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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RenderTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

width : number The with of the render texture Source code:

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BaseTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] width : number [read-only] The width of the base texture set when the image has

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CanvasRenderer#refresh
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

refresh : boolean Boolean flag controlling canvas refresh. Source code:

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Sprite#exists
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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