Sprite#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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WebGLRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resolution : number The resolution of the renderer Default Value

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RenderTexture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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Sprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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TilingSprite#children
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

[readonly] children : Array.<Displa

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TilingSprite#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

addChildAt(child, index) → {DisplayObject}

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Graphics#drawEllipse()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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TilingSprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tint : number The tint applied to the sprite. This is a hex value Default

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TilingSprite#generateTilingTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type

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RenderTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

width : number The with of the render texture Source code:

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