DisplayObjectContainer#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildAt(index) → {DisplayObject}

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TilingSprite#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

addChildAt(child, index) → {DisplayObject}

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RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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TilingSprite#children
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

[readonly] children : Array.<Displa

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Graphics#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Graphics#lineStyle()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}

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CanvasRenderer#refresh
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

refresh : boolean Boolean flag controlling canvas refresh. Source code:

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TilingSprite#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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WebGLFilterManager#initShaderBuffers()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

initShaderBuffers() Initialises the shader buffers. Source code:

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Texture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

destroy(destroyBase) Destroys this texture Parameters Name

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