getChildAt(index) → {DisplayObject}
addChildAt(child, index) → {DisplayObject}
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
[readonly] children : Array.<Displa
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
refresh : boolean Boolean flag controlling canvas refresh. Source code:
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
initShaderBuffers() Initialises the shader buffers. Source code:
destroy(destroyBase) Destroys this texture Parameters Name
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