[readonly] width : number [read-only] The width of the base texture set when the image has
[readonly] height : number [read-only] The height of the base texture set when the image has
<static> fromCanvas(canvas, scaleMode) → {
premultipliedAlpha : boolean Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)
skipRender : boolean A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do
updateSourceImage(newSrc) This method is deprecated and should not be used. It may be removed in the future. Changes
source :Image The image source that is used to create the texture. Source
mipmap : boolean Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture
destroy() Destroys this base texture Source code:
dirty() Sets all glTextures to be dirty. Source code:
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