dirty() Sets all glTextures to be dirty. Source code:
unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable
scaleMode : number The scale mode to apply when scaling this texture Default
forceLoaded(width, height) Forces this BaseTexture to be set as loaded, with the given width and height.Then calls BaseTexture
new BaseTexture(source, scaleMode) A texture stores the information that represents an image. All textures have a base texture.
resolution : number The Resolution of the texture. Source code:
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