skipRender : boolean
A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch.
You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default
texture)
that has children that you do want to render, without causing a batch flush in the process.
- Source code: pixi/textures/BaseTexture.js (Line 115)
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