Sprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

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Graphics#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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WebGLFilterManager#setContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

setContext(gl) Initialises the context and the properties. Parameters

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Texture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

destroy(destroyBase) Destroys this texture Parameters Name

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TilingSprite#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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TilingSprite#refreshTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This

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Texture#frame
  • References/Game Development/Phaser/PIXI/PIXI.Texture

frame :Rectangle The frame specifies the region of the base texture that this texture uses

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DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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