Graphics#drawEllipse()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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RenderTexture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

baseTexture : PIXI.BaseTexture The

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TilingSprite#generateTilingTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type

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DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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TilingSprite#refreshTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This

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Sprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

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Strip#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Strip

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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TilingSprite#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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AbstractFilter#dirty
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

dirty : boolean Source code:

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Sprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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