ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
new Texture(baseTexture, frame, crop, trim) A texture stores the information
lineColor : string The color of any lines drawn. Default Value
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
<static> fromCanvas(canvas, scaleMode) → {
addChildAt(child, index) → {DisplayObject}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
tint : number The tint applied to the sprite. This is a hex value Default
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
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