DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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DisplayObjectContainer#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildAt(index) → {DisplayObject}

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DisplayObjectContainer#width
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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DisplayObjectContainer#height
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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DisplayObjectContainer#DisplayObjectContainer
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

new DisplayObjectContainer() A DisplayObjectContainer represents a collection of display objects.It is the base class of all display

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DisplayObjectContainer#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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DisplayObjectContainer#contains()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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DisplayObjectContainer#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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DisplayObjectContainer#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

addChild(child) → {DisplayObject}

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DisplayObjectContainer#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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