BaseTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] height : number [read-only] The height of the base texture set when the image has

2025-01-10 15:47:30
Sprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Graphics#tint
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.

2025-01-10 15:47:30
Graphics#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

2025-01-10 15:47:30
TilingSprite#generateTilingTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type

2025-01-10 15:47:30
TilingSprite#children
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

[readonly] children : Array.<Displa

2025-01-10 15:47:30
TilingSprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tint : number The tint applied to the sprite. This is a hex value Default

2025-01-10 15:47:30
DisplayObjectContainer#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30