requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
resize(width, height, updateBase) Resizes the RenderTexture. Parameters
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
resolution : number The resolution of the renderer Default Value
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters
addChild(child) → {DisplayObject}
destroy() Destroys the filter and removes it from the filter stack. Source code:
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