getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
addChild(child) → {DisplayObject}
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
autoResize : boolean Whether the render view should be resized automatically Source
refresh : boolean Boolean flag controlling canvas refresh. Source code:
[readonly] children : Array.<Displa
initShaderBuffers() Initialises the shader buffers. Source code:
[readonly] height : number [read-only] The height of the base texture set when the image has
width : number The with of the render texture Source code:
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