spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
lineWidth : number The width (thickness) of any lines drawn. Source code:
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
trim :Rectangle The texture trim data. Source code:
removeChild(child) → {DisplayObject}
texture : PIXI.Texture The texture of the
getChildAt(index) → {DisplayObject}
destroy(removeView) Removes everything from the renderer and optionally removes the Canvas DOM element
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