WebGLRenderer#spriteBatch
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source

2025-01-10 15:47:30
Graphics#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
Texture#crop
  • References/Game Development/Phaser/PIXI/PIXI.Texture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

2025-01-10 15:47:30
Graphics#lineWidth
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineWidth : number The width (thickness) of any lines drawn. Source code:

2025-01-10 15:47:30
TilingSprite#setTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30
Texture#trim
  • References/Game Development/Phaser/PIXI/PIXI.Texture

trim :Rectangle The texture trim data. Source code:

2025-01-10 15:47:30
Sprite#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Strip#texture
  • References/Game Development/Phaser/PIXI/PIXI.Strip

texture : PIXI.Texture The texture of the

2025-01-10 15:47:30
Strip#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
CanvasRenderer#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

destroy(removeView) Removes everything from the renderer and optionally removes the Canvas DOM element

2025-01-10 15:47:30