Strip#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Strip#width
  • References/Game Development/Phaser/PIXI/PIXI.Strip

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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TilingSprite#canvasBuffer
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.

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Strip#texture
  • References/Game Development/Phaser/PIXI/PIXI.Strip

texture : PIXI.Texture The texture of the

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Strip#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Strip

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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Graphics#generateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

generateTexture(resolution, scaleMode, padding)

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WebGLRenderer#preserveDrawingBuffer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil

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Texture#crop
  • References/Game Development/Phaser/PIXI/PIXI.Texture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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CanvasRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters

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Rope#height
  • References/Game Development/Phaser/PIXI/PIXI.Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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