RenderTexture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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Strip#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Texture#trim
  • References/Game Development/Phaser/PIXI/PIXI.Texture

trim :Rectangle The texture trim data. Source code:

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Strip#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Strip

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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CanvasRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters

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Strip#width
  • References/Game Development/Phaser/PIXI/PIXI.Strip

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Rope#height
  • References/Game Development/Phaser/PIXI/PIXI.Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Texture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.Texture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source

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WebGLRenderer#spriteBatch
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source

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RenderTexture#getImage()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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