Strip#Strip
  • References/Game Development/Phaser/PIXI/PIXI.Strip

new Strip(texture, width, height) Parameters Name Type Description

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TilingSprite#tintedTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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DisplayObjectContainer#width
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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RenderTexture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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CanvasRenderer#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

destroy(removeView) Removes everything from the renderer and optionally removes the Canvas DOM element

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WebGLRenderer#spriteBatch
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source

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Graphics#lineTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineTo(x, y) → {PIXI.Graphics}

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Texture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.Texture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source

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TilingSprite#tilePosition
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePosition :Point The offset position of the image that is being tiled Source

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Sprite#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChild(child) → {DisplayObject}

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