Graphics#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle

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Strip#Strip
  • References/Game Development/Phaser/PIXI/PIXI.Strip

new Strip(texture, width, height) Parameters Name Type Description

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DisplayObjectContainer#DisplayObjectContainer
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

new DisplayObjectContainer() A DisplayObjectContainer represents a collection of display objects.It is the base class of all display

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Strip#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChildAt(index) → {DisplayObject}

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Graphics#lineTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineTo(x, y) → {PIXI.Graphics}

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Rope#height
  • References/Game Development/Phaser/PIXI/PIXI.Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Graphics#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object

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Strip#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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WebGLRenderer#WebGLRenderer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould

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CanvasRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resize(width, height) Resizes the canvas view to the specified width and height Parameters

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