DisplayObjectContainer#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

addChild(child) → {DisplayObject}

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WebGLRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

width : number The width of the canvas view Source code:

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WebGLRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

type : number Source code:

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RenderTexture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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Graphics#height
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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CanvasRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resolution : number The resolution of the canvas. Source code:

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DisplayObjectContainer#contains()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Sprite#setTexture()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Texture#valid
  • References/Game Development/Phaser/PIXI/PIXI.Texture

valid : boolean This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.

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Strip#dirty
  • References/Game Development/Phaser/PIXI/PIXI.Strip

dirty : boolean Whether the strip is dirty or not Source code:

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