WebGLRenderer#transparent
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

transparent : boolean Whether the render view is transparent Source code:

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CanvasRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

type : number The renderer type. Source code:

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Sprite#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

addChild(child) → {DisplayObject}

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Sprite#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildAt(index) → {DisplayObject}

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Graphics#endFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

endFill() → {PIXI.Graphics}

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AbstractFilter#syncUniforms()
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

syncUniforms() Syncs the uniforms between the class object and the shaders. Source

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WebGLRenderer#stencilManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source

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Sprite#width
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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WebGLRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

width : number The width of the canvas view Source code:

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RenderTexture#clear()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

clear() Clears the RenderTexture. Source code:

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