WebGLRenderer#shaderManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs

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CanvasRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resolution : number The resolution of the canvas. Source code:

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TilingSprite#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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TilingSprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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WebGLBlendModeManager#currentBlendMode
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

currentBlendMode : number Source code:

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RenderTexture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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Graphics#height
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Rope#width
  • References/Game Development/Phaser/PIXI/PIXI.Rope

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Sprite#width
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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DisplayObjectContainer#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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