Graphics#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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WebGLBlendModeManager#currentBlendMode
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

currentBlendMode : number Source code:

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Sprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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RenderTexture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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Sprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

shader : PIXI.AbstractFilter The

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RenderTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

height : number The height of the render texture Source code:

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RenderTexture#renderer
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

renderer : PIXI.CanvasRenderer |

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Graphics#height
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Rope#width
  • References/Game Development/Phaser/PIXI/PIXI.Rope

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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TilingSprite#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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