DisplayObjectContainer#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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RenderTexture#renderer
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

renderer : PIXI.CanvasRenderer |

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Sprite#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildAt(index) → {DisplayObject}

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BaseTexture#updateSourceImage()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

updateSourceImage(newSrc) This method is deprecated and should not be used. It may be removed in the future. Changes

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TilingSprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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RenderTexture#clear()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

clear() Clears the RenderTexture. Source code:

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Rope#Rope
  • References/Game Development/Phaser/PIXI/PIXI.Rope

new Rope(texture, points) Parameters Name Type Description

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Rope#width
  • References/Game Development/Phaser/PIXI/PIXI.Rope

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Texture#noFrame
  • References/Game Development/Phaser/PIXI/PIXI.Texture

noFrame : boolean Does this Texture have any frame data assigned to it? Source

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WebGLRenderer#shaderManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs

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