Sprite#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

removeChildAt(index) → {DisplayObject}

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RenderTexture#renderer
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

renderer : PIXI.CanvasRenderer |

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Sprite#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

addChild(child) → {DisplayObject}

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Graphics#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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WebGLRenderer#offset
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

offset :Point Source code:

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WebGLFilterManager#offsetX
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetX : number Source code:

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Texture#valid
  • References/Game Development/Phaser/PIXI/PIXI.Texture

valid : boolean This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.

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RenderTexture#clear()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

clear() Clears the RenderTexture. Source code:

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CanvasRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

type : number The renderer type. Source code:

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Sprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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