offsetX : number Source code:
removeChild(child) → {DisplayObject}
getChildAt(index) → {DisplayObject}
[readonly] children : Array.<Displa
render(stage) Renders the stage to its webGL view Parameters Name
shader : PIXI.AbstractFilter The
mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code:
projection :Point Source code:
mipmap : boolean Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture
game :PhaserGame Source code:
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