WebGLFilterManager#offsetX
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetX : number Source code:

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Rope#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChild(child) → {DisplayObject}

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TilingSprite#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildAt(index) → {DisplayObject}

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Graphics#children
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

[readonly] children : Array.<Displa

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WebGLRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

render(stage) Renders the stage to its webGL view Parameters Name

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TilingSprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

shader : PIXI.AbstractFilter The

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WebGLRenderer#mapBlendModes()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code:

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WebGLRenderer#projection
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

projection :Point Source code:

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BaseTexture#mipmap
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

mipmap : boolean Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture

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WebGLRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

game :PhaserGame Source code:

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