WebGLRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

width : number The width of the canvas view Source code:

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WebGLRenderer#mapBlendModes()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code:

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Rope#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChild(child) → {DisplayObject}

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Rope#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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TilingSprite#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildAt(index) → {DisplayObject}

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Rope#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getChildAt(index) → {DisplayObject}

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BaseTexture#dirty()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

dirty() Sets all glTextures to be dirty. Source code:

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Graphics#children
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

[readonly] children : Array.<Displa

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WebGLRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

render(stage) Renders the stage to its webGL view Parameters Name

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WebGLRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

game :PhaserGame Source code:

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