RenderTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

height : number The height of the render texture Source code:

2025-01-10 15:47:30
TilingSprite#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
WebGLRenderer#mapBlendModes()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code:

2025-01-10 15:47:30
Graphics#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Graphics#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
Rope#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Rope#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
Rope#dirty
  • References/Game Development/Phaser/PIXI/PIXI.Rope

dirty : boolean Whether the strip is dirty or not Inherited From

2025-01-10 15:47:30
TilingSprite#tilePattern
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)

2025-01-10 15:47:30
TilingSprite#textureDebug
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually

2025-01-10 15:47:30