WebGLRenderer#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source

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WebGLRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resolution : number The resolution of the renderer Default Value

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WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

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WebGLRenderer#WebGLRenderer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould

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WebGLRenderer#spriteBatch
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source

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WebGLRenderer#preserveDrawingBuffer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil

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WebGLRenderer#offset
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

offset :Point Source code:

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WebGLRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

width : number The width of the canvas view Source code:

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WebGLRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

type : number Source code:

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WebGLRenderer#transparent
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

transparent : boolean Whether the render view is transparent Source code:

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