destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
resolution : number The resolution of the renderer Default Value
filterManager : PIXI.WebGLFilterManager
new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould
spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
offset :Point Source code:
width : number The width of the canvas view Source code:
type : number Source code:
transparent : boolean Whether the render view is transparent Source code:
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