filterManager : PIXI.WebGLFilterManager
resolution : number The resolution of the renderer Default Value
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source
type : number Source code:
width : number The width of the canvas view Source code:
shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs
stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source
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