WebGLRenderer#transparent
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

transparent : boolean Whether the render view is transparent Source code:

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WebGLRenderer#offset
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

offset :Point Source code:

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WebGLRenderer#mapBlendModes()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code:

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WebGLRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

render(stage) Renders the stage to its webGL view Parameters Name

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WebGLRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

game :PhaserGame Source code:

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WebGLRenderer#projection
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

projection :Point Source code:

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WebGLRenderer#blendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

blendModeManager : PIXI.WebGLBlendModeManager

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WebGLRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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WebGLRenderer#updateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

updateTexture(texture) → {Boolean} Updates and Creates a WebGL texture for the renderers context

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WebGLRenderer#initContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

initContext() Source code:

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