getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] children : Array.<Displa
removeChild(child) → {DisplayObject}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
addChild(child) → {DisplayObject}
shader : PIXI.AbstractFilter The
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