Texture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.Texture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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TilingSprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
TilingSprite#tilePattern
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)

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RenderTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

destroy(destroyBase) Destroys this texture Parameters Name

2025-01-10 15:47:30
Graphics#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildAt(index) → {DisplayObject}

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Graphics#isMask
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

isMask : boolean Whether this shape is being used as a mask. Source code:

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Graphics#Graphics
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

new Graphics() The Graphics class contains methods used to draw primitive shapes such as lines, circles and rectangles to the display

2025-01-10 15:47:30
BaseTexture#unloadFromGPU()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable

2025-01-10 15:47:30
TilingSprite#contains()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Graphics#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30