getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
width : number The width of the canvas view Default Value
new CanvasMaskManager() A set of functions used to handle masking. Source code:
game :PhaserGame Source code:
removeChild(child) → {DisplayObject}
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
dirty() Sets all glTextures to be dirty. Source code:
removeChildAt(index) → {DisplayObject}
height : number The height of the tiling sprite Source code:
scaleMode : number The scale mode to apply when scaling this texture Default
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