RenderTexture#getCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and

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CanvasRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

width : number The width of the canvas view Default Value

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CanvasMaskManager#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code:

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WebGLRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

game :PhaserGame Source code:

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Rope#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChild(child) → {DisplayObject}

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TilingSprite#exists
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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BaseTexture#dirty()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

dirty() Sets all glTextures to be dirty. Source code:

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Graphics#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildAt(index) → {DisplayObject}

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TilingSprite#height
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

height : number The height of the tiling sprite Source code:

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BaseTexture#scaleMode
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

scaleMode : number The scale mode to apply when scaling this texture Default

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