Sprite#height
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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DisplayObjectContainer#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Sprite#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

addChildAt(child, index) → {DisplayObject}

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Graphics#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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TilingSprite#textureDebug
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually

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Strip#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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TilingSprite#height
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

height : number The height of the tiling sprite Source code:

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Graphics#isMask
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

isMask : boolean Whether this shape is being used as a mask. Source code:

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Graphics#Graphics
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

new Graphics() The Graphics class contains methods used to draw primitive shapes such as lines, circles and rectangles to the display

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WebGLBlendModeManager#WebGLBlendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

new WebGLBlendModeManager(gl) Parameters Name Type Description

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