DisplayObjectContainer#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

2025-01-10 15:47:30
Rope#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Graphics#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
DisplayObjectContainer#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
RenderTexture#valid
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

valid : boolean Source code:

2025-01-10 15:47:30
BaseTexture#hasLoaded
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] hasLoaded : boolean [read-only] Set to true once the base texture has loaded

2025-01-10 15:47:30
CanvasRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

renderSession : Object The render session is just a bunch of parameter used for rendering

2025-01-10 15:47:30
WebGLRenderer#updateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

updateTexture(texture) → {Boolean} Updates and Creates a WebGL texture for the renderers context

2025-01-10 15:47:30
WebGLRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

autoResize : boolean Whether the render view should be resized automatically Source

2025-01-10 15:47:30
BaseTexture#unloadFromGPU()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable

2025-01-10 15:47:30