Sprite#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
RenderTexture#getCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and

2025-01-10 15:47:30
BaseTexture#scaleMode
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

scaleMode : number The scale mode to apply when scaling this texture Default

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TilingSprite#height
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

height : number The height of the tiling sprite Source code:

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RenderTexture#crop
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

2025-01-10 15:47:30
WebGLFilterManager#begin()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

begin(renderSession, buffer) Parameters Name Type Description

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BaseTexture#hasLoaded
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] hasLoaded : boolean [read-only] Set to true once the base texture has loaded

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RenderTexture#valid
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

valid : boolean Source code:

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TilingSprite#textureDebug
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually

2025-01-10 15:47:30
Rope#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30