addChildAt(child, index) → {DisplayObject}
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
scaleMode : number The scale mode to apply when scaling this texture Default
height : number The height of the tiling sprite Source code:
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
begin(renderSession, buffer) Parameters Name Type Description
[readonly] hasLoaded : boolean [read-only] Set to true once the base texture has loaded
valid : boolean Source code:
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
getChildAt(index) → {DisplayObject}
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