unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable
source :Image The image source that is used to create the texture. Source
valid : boolean Source code:
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
removeChildAt(index) → {DisplayObject}
addChild(child) → {DisplayObject}
beginFill(color, alpha) → {PIXI.Graphics}
[readonly] hasLoaded : boolean [read-only] Set to true once the base texture has loaded
texture : PIXI.Texture The texture of the
Page 22 of 29