BaseTexture#unloadFromGPU()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable

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BaseTexture#source
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

source :Image The image source that is used to create the texture. Source

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RenderTexture#valid
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

valid : boolean Source code:

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Strip#canvasPadding
  • References/Game Development/Phaser/PIXI/PIXI.Strip

canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit

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TilingSprite#tilePattern
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)

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Graphics#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildAt(index) → {DisplayObject}

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Graphics#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChild(child) → {DisplayObject}

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Graphics#beginFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

beginFill(color, alpha) → {PIXI.Graphics}

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BaseTexture#hasLoaded
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] hasLoaded : boolean [read-only] Set to true once the base texture has loaded

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Rope#texture
  • References/Game Development/Phaser/PIXI/PIXI.Rope

texture : PIXI.Texture The texture of the

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