Sprite#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getChildAt(index) → {DisplayObject}

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TilingSprite#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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RenderTexture#noFrame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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WebGLFilterManager#filterStack
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

filterStack : Array Source code:

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Strip#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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CanvasRenderer#view
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

view :HTMLCanvasElement The canvas element that everything is drawn to. Source

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AbstractFilter#padding
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

padding : number Source code:

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BaseTexture#forceLoaded()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

forceLoaded(width, height) Forces this BaseTexture to be set as loaded, with the given width and height.Then calls BaseTexture

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WebGLRenderer#initContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

initContext() Source code:

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Graphics#width
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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