renderSession : Object Source code:
game :PhaserGame Source code:
updateLocalBounds() Update the bounds of the object Source code:
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
forceLoaded(width, height) Forces this BaseTexture to be set as loaded, with the given width and height.Then calls BaseTexture
setBlendMode(blendMode) Sets-up the given blendMode from WebGL's point of view. Parameters
height : number The height of the canvas view Source code:
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
filterStack : Array Source code:
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