CanvasRenderer#height
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

height : number The height of the canvas view Default Value

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DisplayObjectContainer#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
Strip#children
  • References/Game Development/Phaser/PIXI/PIXI.Strip

[readonly] children : Array.<Displa

2025-01-10 15:47:30
CanvasRenderer#clearBeforeRender
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

clearBeforeRender : boolean This sets if the CanvasRenderer will clear the canvas or not before the new render pass.If the

2025-01-10 15:47:30
WebGLRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resize(width, height) Resizes the webGL view to the specified width and height. Parameters

2025-01-10 15:47:30
WebGLFilterManager#popFilter()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

popFilter() Removes the last filter from the filter stack and doesn't return it. Source

2025-01-10 15:47:30
Graphics#width
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
WebGLRenderer#maskManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source

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WebGLRenderer#renderDisplayObject()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderDisplayObject(displayObject, projection, buffer) Renders a Display Object. Parameters

2025-01-10 15:47:30
Rope#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30