WebGLRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderSession : Object Source code:

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CanvasRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

game :PhaserGame Source code:

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Graphics#updateLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

updateLocalBounds() Update the bounds of the object Source code:

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Rope#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Rope

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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BaseTexture#forceLoaded()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

forceLoaded(width, height) Forces this BaseTexture to be set as loaded, with the given width and height.Then calls BaseTexture

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WebGLBlendModeManager#setBlendMode()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

setBlendMode(blendMode) Sets-up the given blendMode from WebGL's point of view. Parameters

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WebGLRenderer#height
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

height : number The height of the canvas view Source code:

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Strip#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

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Graphics#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend

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WebGLFilterManager#filterStack
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

filterStack : Array Source code:

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