Rope#children
  • References/Game Development/Phaser/PIXI/PIXI.Rope

[readonly] children : Array.<Displa

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RenderTexture#RenderTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

new RenderTexture(width, height, renderer, scaleMode, resolution) A RenderTexture is a special texture that allows any Pixi display

2025-01-10 15:47:30
Sprite#texture
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
RenderTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resolution : number The Resolution of the texture. Source code:

2025-01-10 15:47:30
DisplayObjectContainer#children
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Sprite#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
DisplayObjectContainer#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
WebGLRenderer#view
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

view :HTMLCanvasElement The canvas element that everything is drawn to Source

2025-01-10 15:47:30
BaseTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

resolution : number The Resolution of the texture. Source code:

2025-01-10 15:47:30
CanvasRenderer#clearBeforeRender
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

clearBeforeRender : boolean This sets if the CanvasRenderer will clear the canvas or not before the new render pass.If the

2025-01-10 15:47:30