pushMask(maskData, renderSession) This method adds it to the current stack of masks. Parameters
game :PhaserGame Source code:
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
padding : number Source code:
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
[readonly] children : Array.<Displa
addChildAt(child, index) → {DisplayObject}
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
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