CanvasMaskManager#pushMask()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasMaskManager

pushMask(maskData, renderSession) This method adds it to the current stack of masks. Parameters

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CanvasRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

game :PhaserGame Source code:

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Sprite#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Rope#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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AbstractFilter#padding
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

padding : number Source code:

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Rope#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Rope

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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Graphics#drawRoundedRect()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description

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Rope#children
  • References/Game Development/Phaser/PIXI/PIXI.Rope

[readonly] children : Array.<Displa

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Strip#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChildAt(child, index) → {DisplayObject}

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Strip#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

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