WebGLFilterManager#WebGLFilterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

new WebGLFilterManager() Source code:

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Sprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Graphics#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend

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WebGLRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderSession : Object Source code:

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DisplayObjectContainer#children
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

[readonly] children : Array.<Displa

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WebGLBlendModeManager#setBlendMode()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

setBlendMode(blendMode) Sets-up the given blendMode from WebGL's point of view. Parameters

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TilingSprite#tilingTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

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RenderTexture#RenderTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

new RenderTexture(width, height, renderer, scaleMode, resolution) A RenderTexture is a special texture that allows any Pixi display

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Strip#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Graphics#moveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

moveTo(x, y) → {PIXI.Graphics}

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