tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters
[readonly] children : Array.<Displa
resolution : number The Resolution of the texture. Source code:
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
Page 26 of 29