Sprite#tintedTexture
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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TilingSprite#TilingSprite
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters

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DisplayObjectContainer#children
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

[readonly] children : Array.<Displa

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RenderTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resolution : number The Resolution of the texture. Source code:

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BaseTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

resolution : number The Resolution of the texture. Source code:

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Rope#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Rope

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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TilingSprite#tilingTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

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DisplayObjectContainer#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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Sprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Sprite#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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