padding : number Source code:
new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters
new WebGLFilterManager() Source code:
addChildAt(child, index) → {DisplayObject}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
height : number The height of the canvas view Default Value
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
destroyCachedSprite() Destroys a previous cached sprite. Source code:
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
renderable : boolean Whether this sprite is renderable or not Default Value
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