AbstractFilter#padding
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

padding : number Source code:

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TilingSprite#TilingSprite
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters

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WebGLFilterManager#WebGLFilterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

new WebGLFilterManager() Source code:

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Strip#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChildAt(child, index) → {DisplayObject}

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Sprite#tintedTexture
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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CanvasRenderer#height
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

height : number The height of the canvas view Default Value

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Graphics#bezierCurveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI

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Graphics#destroyCachedSprite()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

destroyCachedSprite() Destroys a previous cached sprite. Source code:

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TilingSprite#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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TilingSprite#renderable
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

renderable : boolean Whether this sprite is renderable or not Default Value

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