filterStack : Array Source code:
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
resolution : number The Resolution of the texture. Source code:
blendMode : number The blend mode to be applied to the sprite Default Value
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters
removeChildAt(index) → {DisplayObject}
new BaseTexture(source, scaleMode) A texture stores the information that represents an image. All textures have a base texture.
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