CanvasMaskManager#popMask()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasMaskManager

popMask(renderSession) Restores the current drawing context to the state it was before the mask was applied. Parameters

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Sprite#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getChildAt(index) → {DisplayObject}

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Graphics#drawPolygon()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawPolygon(path) → {PIXI.Graphics}

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TilingSprite#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

blendMode : number The blend mode to be applied to the sprite Default Value

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WebGLFilterManager#popFilter()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

popFilter() Removes the last filter from the filter stack and doesn't return it. Source

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DisplayObjectContainer#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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RenderTexture#noFrame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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WebGLRenderer#renderDisplayObject()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderDisplayObject(displayObject, projection, buffer) Renders a Display Object. Parameters

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DisplayObjectContainer#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChildAt(index) → {DisplayObject}

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Graphics#moveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

moveTo(x, y) → {PIXI.Graphics}

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