WebGLFilterManager#filterStack
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

filterStack : Array Source code:

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Sprite#tintedTexture
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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RenderTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resolution : number The Resolution of the texture. Source code:

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TilingSprite#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

blendMode : number The blend mode to be applied to the sprite Default Value

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DisplayObjectContainer#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Strip#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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TilingSprite#TilingSprite
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters

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DisplayObjectContainer#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChildAt(index) → {DisplayObject}

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BaseTexture#BaseTexture
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

new BaseTexture(source, scaleMode) A texture stores the information that represents an image. All textures have a base texture.

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BaseTexture#resolution
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

resolution : number The Resolution of the texture. Source code:

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