Strip#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Graphics#drawRoundedRect()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description

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WebGLRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resize(width, height) Resizes the webGL view to the specified width and height. Parameters

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WebGLRenderer#clearBeforeRender
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

clearBeforeRender : boolean This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If

2025-01-10 15:47:30
TilingSprite#tilingTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

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Rope#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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WebGLRenderer#maskManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source

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DisplayObjectContainer#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Sprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Sprite#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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