CanvasRenderer#view
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

view :HTMLCanvasElement The canvas element that everything is drawn to. Source

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Sprite#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Graphics#drawPolygon()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawPolygon(path) → {PIXI.Graphics}

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WebGLRenderer#initContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

initContext() Source code:

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WebGLRenderer#clearBeforeRender
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

clearBeforeRender : boolean This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If

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Sprite#texture
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

texture : PIXI.Texture The texture that the

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WebGLFilterManager#WebGLFilterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

new WebGLFilterManager() Source code:

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Sprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Graphics#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend

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WebGLRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderSession : Object Source code:

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