CanvasRenderer#refresh
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

refresh : boolean Boolean flag controlling canvas refresh. Source code:

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CanvasRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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CanvasRenderer#context
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with

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CanvasRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters

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CanvasRenderer#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

destroy(removeView) Removes everything from the renderer and optionally removes the Canvas DOM element

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CanvasRenderer#count
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

count : number Internal var. Source code:

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CanvasRenderer#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

CanvasMaskManager : PIXI.CanvasMaskManager

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CanvasRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resize(width, height) Resizes the canvas view to the specified width and height Parameters

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CanvasRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resolution : number The resolution of the canvas. Source code:

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CanvasRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

type : number The renderer type. Source code:

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